![]() ![]() Score requirements were massively lowered in the R3 patch released on December 6, 2011. Seven weapons are exclusively unlocked through Co-op for the four available Kits in Battlefield 3's Multiplayer, requiring a specific score limit be reached to unlock each weapon. If remaining player dies before he can reach his downed partner, however, the mission will end in failure. Once they reach the other player, the reviving player must interact with him for three seconds, which don't count towards the bleed-out timer, after which the downed player will get back up at full health. The remaining player has thirty seconds to revive their buddy after they are downed, shown by the circular timer above the downed player and designated by the "Round Ending" music from Multiplayer beginning to play, which will increase in intensity the lower the timer gets. When in the Man Down state, players are equipped with only an M9 to defend themselves and are only able to slowly crawl on the ground for movement. Unique to Co-op, players are put into a Man Down state upon losing all their health, providing their partner with the opportunity to revive them before they die from bleeding out. The circular timer shows the remaining time that he will be alive for and able to be revived until he dies from bleeding out Excluding the final QTE during The Eleventh Hour, the events are performed by only one of the players and failed outcome does not end the mission instead, the player will be put into the Man Down state and will need to be revived by his buddy.Ī player in the Man Down state. Quick Time Events from the campaign return in Co-op, although they are less frequent and are relatively short compared to those in Singleplayer. Because of this, Spotting in Co-op is less useful for marking all enemies as in multiplayer, and is more intended to be used to point out major threats to the player's buddy. Enemies spotted by the other player cannot be spotted again, but both players can have separate units spotted at the same time. However, unlike multiplayer, spotting will only show small groups of enemy units, up to about four per spot, and has a significant cool-down period if the player's spotted targets are still alive, designated by a radio buzzing when attempting to spot. The Spotting mechanic is present in Co-op, but functions slightly different from its Multiplayer counterpart.Įach player is capable of spotting enemies, with spotted units showing which player spotted them by having a "1" or "2" over their icon. Players can compare their efforts against other players in Battlelog on a special leaderboard. Co-op pits two players against AI controlled Bots as in the campaign, providing various scenarios and objectives to complete along the way. As in Singleplayer, no minimap is present but players can still use the HUD CompassĬo-op mode functions as a hybrid of Battlefield 3's Singleplayer and Multiplayer modes, following a linear storyline with gameplay mechanics from both modes. ![]() The BMP-2 the duo is fighting has been spotted by the second player, as shown by the "2" above the enemy icon. The player's Co-op buddy is in front of him.
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